Build 3830
SVN-
also reset per-actor gamevars from spawns originating from C.
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Take care not to do it twice. Still untested though.
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split 'replace' option for actor chaining flags into soft/hard.
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Hard replacement reassigns the tile flags, while soft replacement bitwise ORs them, as in CON (since some flags might already have been set using commands like spritenoshade).
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reset per-actor gamevars on actor spawn, untested.
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General
Compile DEF progress meter only on Windows or if having the startup window.
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The latter checked with #defined HAVE_GTK2, which is probably not correct for every platform. In builds without a startup window, the periods get mingled with stdout output otherwise.
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implement 'definegametype', allow writing userdef.level_number.
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Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix MULTIMODE gamevar definition (was 0, not 1).