EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2017 3 build · 16 commit

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
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  • Generale

    New player structures "frags" and "deaths"

    Hendricks266 r6563 11 dic, 21:14
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    player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

  • Generale

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 dic, 21:14 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 dic, 21:14 Fix
    Mostra dettagli

    Patch from Fox.

  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 dic, 21:14 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 dic, 21:14 Engine
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    Patch from Fox.

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Novembre 2017 5 build · 28 commit

Build 6532

30 nov 2017 · 5 commit · 1 autore SVN
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  • Generale

    Remix screencapture_begin into OutputFileCounter.

    Hendricks266 r6532 30 nov, 22:19
  • Generale

    Add anticipatory fields to ud; bump BYTEVERSION.

    Hendricks266 r6531 30 nov, 22:19
  • Generale

    Make sure I_EnterText never writes a null terminator out of bounds.

    Hendricks266 r6530 30 nov, 22:19
  • Generale

    Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.

    Hendricks266 r6529 30 nov, 22:19
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    This bumps SV_MINOR_VER.

  • Generale

    Cleanups to handling of old save versions

    Hendricks266 r6528 30 nov, 22:19

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
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  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 nov, 23:29
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • Generale

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 nov, 23:29
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    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • Generale

    Revise view background / border drawing code.

    Hendricks266 r6518 28 nov, 23:29 CON
    Mostra dettagli

    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

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Ottobre 2017 6 build · 28 commit

Build 6490

29 ott 2017 · 2 commit · 1 autore SVN
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  • Generale

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 ott, 20:48 Fix
    Mostra dettagli

    Patch from Fox.

  • Generale

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 ott, 20:48

Build 6486

15 ott 2017 · 4 commit · 1 autore SVN
Apri la build
  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 ott, 20:32 Engine
    Mostra dettagli

    Patch from Fox.

  • Generale

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 ott, 20:32 Fix
    Mostra dettagli

    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • Generale

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 ott, 20:32
  • Generale

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 ott, 20:32 Fix

Build 6482

15 ott 2017 · 7 commit · 1 autore SVN
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  • Generale

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 ott, 16:10
    Mostra dettagli

    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • Generale

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 ott, 16:10
  • Generale

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 ott, 16:10 Fix
    Mostra dettagli

    Reported by RunningDuke.

  • Generale

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 ott, 16:10
  • Generale

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 ott, 16:10 Fix
    Mostra dettagli

    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6473

9 ott 2017 · 12 commit · 1 autore SVN
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  • Generale

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 ott, 00:37
    Mostra dettagli

    Please notify me if this change negatively affects your code.

  • Generale

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 ott, 00:37
  • Generale

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 ott, 00:37
  • Generale

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 ott, 00:37
    Mostra dettagli

    We keep getting support requests about this. See previous commit.

  • Generale

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 ott, 00:37
    Mostra dettagli

    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

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Settembre 2017 3 build · 15 commit

Build 6457

26 set 2017 · 7 commit · 1 autore SVN
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  • Generale

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 set, 19:30 Fix
    Mostra dettagli

    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • Generale

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 set, 19:30 Fix
    Mostra dettagli

    Patch from Striker.

  • Generale

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 set, 19:30 Fix
    Mostra dettagli

    Patch from Striker.

  • Generale

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 set, 19:30 Fix
    Mostra dettagli

    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • Generale

    Add player[].connected.

    Hendricks266 r6453 26 set, 19:30
    Mostra dettagli

    Patch from Striker.

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Agosto 2017 4 build · 19 commit

Build 6437

27 ago 2017 · 9 commit · 2 autori SVN
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  • Generale

    Improvements to wiibuild.sh. DONT_BUILD.

    Hendricks266 r6431 scritto il 13 ago 2017
  • Generale

    Try the previous commit in a different way so that `make CC=gcc CXX=g++ COBJC="clang -x -objective-x" COBJCXX="clang++ -x objective-c++"` does not require the non-obvious CLANG=0. DONT_BUILD.

    Hendricks266 r6430 scritto il 11 ago 2017
  • Generale

    Invoke clang as the default compiler on macOS. DONT_BUILD.

    Hendricks266 r6429 scritto il 11 ago 2017
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Build 6426

6 ago 2017 · 12 commit · 2 autori SVN
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