EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2018 14 build · 46 commit

Build 6715

1 mar 2018 · 3 commit · 1 autore SVN
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  • Generale

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 mar, 05:46 CON
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    Patch from Fox.

  • Generale

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • Generale

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 mar, 05:46 Fix
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    Patch from Fox.

Febbraio 2018 18 build · 45 commit

Build 6706

26 feb 2018 · 2 commit · 1 autore SVN
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  • Generale

    New userdef structure "return"

    Hendricks266 r6706 26 feb, 12:20 CON
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    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • Generale

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 feb, 12:19
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    Patch from Fox.

Build 6704

26 feb 2018 · 6 commit · 1 autore SVN
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  • Generale

    Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.

    Hendricks266 r6704 26 feb, 06:46
  • Generale

    Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

    Hendricks266 r6703 26 feb, 06:46
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    (Also remove a redundant call to the screenshot function.)

  • Improve text position over save/load screenshots.

    Hendricks266 r6702 26 feb, 06:46
  • Don't allow loading previous version saves.

    Hendricks266 r6701 26 feb, 06:46
  • Generale

    Fix whitespace issues

    Hendricks266 r6700 26 feb, 06:46 Fix
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Build 6694

24 feb 2018 · 5 commit · 1 autore SVN
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  • Generale

    Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

    Hendricks266 r6694 24 feb, 17:18 CON
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    Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

  • Generale

    Fix the interaction between starttrack and toggling music off.

    Hendricks266 r6693 24 feb, 17:18 Fix
  • Generale

    Fix autoaim getting overwritten on load by whatever it was when the save was created.

    Hendricks266 r6692 24 feb, 17:18 Fix
  • Editorialize the code style a bit more.

    Hendricks266 r6691 24 feb, 17:18
  • Make some weird code easier to read.

    Hendricks266 r6690 24 feb, 17:18

Build 6686

22 feb 2018 · 3 commit · 1 autore SVN
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  • Generale

    New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"

    Hendricks266 r6686 22 feb, 05:34
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    Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles: <tilenum> = Middle (tiled to fill the scrollbar height) <tilenum> + 1 = Top <tilenum> + 2 = Bottom <tilenum> + 3 = Cursor Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar. Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536. Patch from Fox.

  • Generale

    Improve translucence of menu cursor

    Hendricks266 r6685 22 feb, 05:34
  • Generale

    Some screentext fixes (that don't affect CON scripts)

    Hendricks266 r6684 22 feb, 05:34 FixCON

Build 6668

16 feb 2018 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.

    Hendricks266 r6668 16 feb, 00:33 Fix
  • Generale

    Silence -Wcast-qual in glad.c.

    Hendricks266 r6667 16 feb, 00:33
  • CON

    Remove GAMEFUNC_* hardcoded labels.

    Hendricks266 r6666 16 feb, 00:33 CON
  • Generale

    Make sure we clear the keyboard buffer when beginning text input.

    Hendricks266 r6665 16 feb, 00:33

Build 6649

11 feb 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.

    Hendricks266 r6649 11 feb, 18:32 Fix
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    This can be revisited in the future to address these corner cases without breaking the original game.

  • Generale

    Fix FPS limiter in EVENT_SCREEN.

    Hendricks266 r6648 11 feb, 18:32 FixCON