EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 14 builds · 31 commits

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December 2024 2 builds · 7 commits

Build 10608

26 Dec 2024 · 8 commits · 3 authors GIT
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  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 Dec, 22:26 Fix
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    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

  • SW

    Handle the absence of voxel and parental lock .txt files correctly

    Hendricks266 c618a24 26 Dec, 22:22 Engine
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    Avoids showing the user a nonsensical error message and prevents aborting in debug builds.

  • General

    Fix bug in game data scanning when an add-on is found without its parent

    Hendricks266 4709a97 26 Dec, 22:17 Fix
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    This bug can result in a crash, or in an add-on not being removed from the list when it should be.

  • Fix crash in startup window code when no game data is recognized

    Hendricks266 606953c 26 Dec, 22:14 Fix
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    Follow-up to
    fec7d30 — Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags (Build 10478)
    Follow-up to
    41c1761 — Duke3D: Fix renderer menu option hiding logic (Build 10534)
  • Bump MAXXDIM from 7680 to 10240

    Hendricks266 c699dd1 26 Dec, 15:51 Engine
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July 2024 1 build · 1 commit

June 2024 1 build · 6 commits

Build 10578

4 Jun 2024 · 6 commits · 1 author GIT
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Open the build to see all 6 commits

May 2024 5 builds · 7 commits

March 2024 2 builds · 4 commits

February 2024 3 builds · 6 commits