EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2016 1 build · 3 commit

Build 5974

25 dic 2016 · 26 commit · 1 autore SVN
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  • Call SDL_StopTextInput immediately after initialization so IMEs do not interfere with gameplay keypresses.

    Hendricks266 r5969 25 dic, 22:02
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    An example of is on Mac, where holding the 'A' key caused a small overlay with accented forms of the character to appear.

  • Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.

    Hendricks266 r5968 25 dic, 22:02 Fix
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    This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.

  • Disable a missed instance of sysgamma under EDUKE32_GLES, not just __ANDROID__.

    Hendricks266 r5962 25 dic, 22:02
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Ottobre 2016 2 build · 5 commit

Build 5925

31 ott 2016 · 9 commit · 2 autori SVN
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  • Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

    Hendricks266 r5921 scritto il 29 ott 2016
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    If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend. DONT_BUILD.

  • Work around warning: signed and unsigned type in conditional expression [-Wsign-compare] indirectly caused by the SDL 2.0.5 headers making all preprocessor macro literals unsigned.

    Hendricks266 r5918 scritto il 29 ott 2016
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Build 5905

20 ott 2016 · 6 commit · 1 autore SVN
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  • Don't set the window icon from code if we are linked with SDL >= 2.0.5 on Windows, since it will now automatically use the first icon in the exe.

    Hendricks266 r5904 scritto il 19 ott 2016
  • Add EDUKE32_SDL_LINKED_PREREQ macro.

    Hendricks266 r5903 scritto il 19 ott 2016
  • Disable Windows thread naming because it interferes with debugging.

    Hendricks266 r5902 scritto il 19 ott 2016
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Maggio 2016 1 build · 1 commit