EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzati 10 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:
Filtri attivi: Area: net Azzera tutto

Giugno 2012

  • net

    do strtok on a duplicated string containing the address in Net_Connect().

    Mostra dettagli

    Also, - don't strip const when passing the char ptr to it and a couple more instances in game.c - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"), so that e.g. eduke32 -port 1700 -connect localhost is the same as eduke32 -connect localhost:1700 (-port must come before -connect, unfortunately.)

  • net

    second part of buffer overflow check correction.

    Helixhorned r2736 3 giu, 12:20 Build 2737 Fix
    Mostra dettagli

    This was supposed to go into the last commit, but I did git commit --amend without adding the changes to the index. Now I'm too lazy to sort things out.

  • net

    correct packet buffer overflow checks.

    Helixhorned r2735 3 giu, 12:20 Build 2737 Fix
    Mostra dettagli

    The GAMESTATE one has to be carried out twice, first on the data from xd3_encode_memory, and then with the compressed data (because it might have increased in size, though this is very unlikely). The MOVE check is similar, though there, failure of the first check implies corrupt memory (which is why we're Bassert'ing that condition). Currently, the overflow on GAMESTATE sending happens when switching to a different map.

  • net

    remove (char *) casts where they amount to no-ops.

  • net

    eliminate ptr->byte idx conversion of action/move/ai in t_data.

    Mostra dettagli

    These are element indices for a while now. Also eliminate some dead code afterwards.

Maggio 2012

Dicembre 2011

  • net

    fix bug in Net_ParseServerPacket introduced with SAMESIZE_ACTOR_T.

    Helixhorned r2215 27 dic, 06:22 Build 2216 Fix
  • net

    send BYTEVERSION as two bytes, high byte first.

    Helixhorned r2209 25 dic, 07:34 Build 2211
    Mostra dettagli

    Now we don't need to worry about the numbers running out soon. Bump BYTEVERSION by three to celebrate this, too.