EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2012

  • net

    do strtok on a duplicated string containing the address in Net_Connect().

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    Also, - don't strip const when passing the char ptr to it and a couple more instances in game.c - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"), so that e.g. eduke32 -port 1700 -connect localhost is the same as eduke32 -connect localhost:1700 (-port must come before -connect, unfortunately.)

  • net

    second part of buffer overflow check correction.

    Helixhorned r2736 3 Jun, 12:20 Build 2737 Fix
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    This was supposed to go into the last commit, but I did git commit --amend without adding the changes to the index. Now I'm too lazy to sort things out.

  • net

    correct packet buffer overflow checks.

    Helixhorned r2735 3 Jun, 12:20 Build 2737 Fix
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    The GAMESTATE one has to be carried out twice, first on the data from xd3_encode_memory, and then with the compressed data (because it might have increased in size, though this is very unlikely). The MOVE check is similar, though there, failure of the first check implies corrupt memory (which is why we're Bassert'ing that condition). Currently, the overflow on GAMESTATE sending happens when switching to a different map.

  • net

    remove (char *) casts where they amount to no-ops.

  • net

    eliminate ptr->byte idx conversion of action/move/ai in t_data.

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    These are element indices for a while now. Also eliminate some dead code afterwards.

May 2012

December 2011

  • net

    fix bug in Net_ParseServerPacket introduced with SAMESIZE_ACTOR_T.

    Helixhorned r2215 27 Dec, 06:22 Build 2216 Fix
  • net

    send BYTEVERSION as two bytes, high byte first.

    Helixhorned r2209 25 Dec, 07:34 Build 2211
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    Now we don't need to worry about the numbers running out soon. Bump BYTEVERSION by three to celebrate this, too.