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What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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June 2012 1 build · 2 commits

Build 2737

3 Jun 2012 · 8 commits · 1 author SVN
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  • net

    second part of buffer overflow check correction.

    Helixhorned r2736 3 Jun, 12:20 Fix
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    This was supposed to go into the last commit, but I did git commit --amend without adding the changes to the index. Now I'm too lazy to sort things out.

  • net

    correct packet buffer overflow checks.

    Helixhorned r2735 3 Jun, 12:20 Fix
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    The GAMESTATE one has to be carried out twice, first on the data from xd3_encode_memory, and then with the compressed data (because it might have increased in size, though this is very unlikely). The MOVE check is similar, though there, failure of the first check implies corrupt memory (which is why we're Bassert'ing that condition). Currently, the overflow on GAMESTATE sending happens when switching to a different map.

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December 2011 1 build · 1 commit