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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2012 1 build · 5 commit

Build 2737

3 giu 2012 · 8 commit · 1 autore SVN
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  • net

    do strtok on a duplicated string containing the address in Net_Connect().

    Helixhorned r2737 3 giu, 12:20
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    Also, - don't strip const when passing the char ptr to it and a couple more instances in game.c - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"), so that e.g. eduke32 -port 1700 -connect localhost is the same as eduke32 -connect localhost:1700 (-port must come before -connect, unfortunately.)

  • net

    second part of buffer overflow check correction.

    Helixhorned r2736 3 giu, 12:20 Fix
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    This was supposed to go into the last commit, but I did git commit --amend without adding the changes to the index. Now I'm too lazy to sort things out.

  • net

    correct packet buffer overflow checks.

    Helixhorned r2735 3 giu, 12:20 Fix
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    The GAMESTATE one has to be carried out twice, first on the data from xd3_encode_memory, and then with the compressed data (because it might have increased in size, though this is very unlikely). The MOVE check is similar, though there, failure of the first check implies corrupt memory (which is why we're Bassert'ing that condition). Currently, the overflow on GAMESTATE sending happens when switching to a different map.

  • net

    remove (char *) casts where they amount to no-ops.

    Helixhorned r2734 3 giu, 12:20
  • net

    eliminate ptr->byte idx conversion of action/move/ai in t_data.

    Helixhorned r2731 3 giu, 12:20
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    These are element indices for a while now. Also eliminate some dead code afterwards.

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Maggio 2012 1 build · 3 commit

Dicembre 2011 2 build · 2 commit