December 2024
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SDL 2.30.10
June 2024
December 2023
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SDL 2.28.5
October 2023
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SDL 2.28.4
September 2023
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SDL 2.28.3
May 2023
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SDL 2.26.5
April 2023
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update libcompat-to-msvc to fix linking against the newest SDL with MSVC
January 2022
November 2021
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update SDL to bfd2f8993f173535efe436f8e60827cc44351bea
October 2021
February 2020
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Update dpiAwareness settings in manifests
December 2019
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Remove keyboard layout switching entirely
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Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.
August 2019
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SDL 2.0.10
January 2017
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Update libvpx to 1.6.0.
December 2016
October 2016
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SDL 2.0.5
September 2016
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Update libpng to 1.6.25, built with GCC 6.2.
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Fixes warning: type 'struct _SETJMP_FLOAT128' violates one definition rule [-Wodr]
February 2016
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Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
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Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
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Re-add pre-XP version strings.
January 2016
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SDL 2.0.4
December 2014
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Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
July 2014
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Update libraries.
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- libpng to 1.6.12 - LuaJIT to Git HEAD >= 2.0.3 - instructions.txt DONT_BUILD.
February 2014
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Full library refresh.
October 2013
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Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)
May 2013
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allow desktop-sized windowed modes, add 1680x1050 to defaults list.
March 2013
November 2012
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Fix potential crash in version checker.
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1) see if we actually received anything (if http://eduke32.sourceforge.net/VERSION is unavailable, this returns now instead of continuing with nonsensical data) 2) check if we're getting a token from strtok()