Build 10600
GIT-
SDL 2.30.10
SVN handles and Git names are merged into one person.
SDL 2.30.10
SDL 2.30.4
SDL 2.30.3
SDL 2.28.5
SDL 2.28.4
SDL 2.28.3
SDL 2.26.5
update libcompat-to-msvc to fix linking against the newest SDL with MSVC
add missing SDL headers
update SDL to 2.0.20
update SDL to bfd2f8993f173535efe436f8e60827cc44351bea
enable debug symbols for MSVC release builds for profiling
update library building instructions
Update dpiAwareness settings in manifests
Remove keyboard layout switching entirely
Upon testing this already seems to do the right thing in game and editor, with winlayer, SDL 1.2, and SDL 2: use the labels on the keys when entering text such as in the console, and the positions of the keys for everything else.
SDL 2.0.10
Update libvpx to 1.6.0.
Perform keyboard layout switching whenever window focus is gained or lost.
Make layout switch duplicate guard bidirectional.
Refactor keyboard layout switching code into winbits.c and clean it up. No functional changes.
SDL 2.0.5
Update libpng to 1.6.25, built with GCC 6.2.
Fixes warning: type 'struct _SETJMP_FLOAT128' violates one definition rule [-Wodr]
Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors.
Re-add pre-XP version strings.
SDL 2.0.4