EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2014

  • when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.

    Helixhorned r4275 28 Jan, 11:03 Build 4275
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    In the non-Lunatic build naturally, since the Lunatic one uses its own member.

October 2012

  • Prototypical no-SE7 water submersion/emersion.

    Helixhorned r3072 14 Oct, 13:41 Build 3078 Engine
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    Submersion only happens when the upper sector has lotag 1 and its vertical neighbor has lotag 2 (this can be useful to create non-submergible above-water sectors). Currently, only the player is handled. On the implementation side, the water handling code is split into P_Submerge() and P_Emerge() preparing the "teleportation", and P_FinishWaterChange() for the finalization.

May 2011

  • join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy

    Helixhorned r1895 23 May, 15:42 Build 1895 Engine