EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 2 build · 2 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Ottobre 2012 1 build · 1 commit

Build 3078

14 ott 2012 · 7 commit · 1 autore SVN
Apri la build
  • Prototypical no-SE7 water submersion/emersion.

    Helixhorned r3072 14 ott, 13:41 Engine
    Mostra dettagli

    Submersion only happens when the upper sector has lotag 1 and its vertical neighbor has lotag 2 (this can be useful to create non-submergible above-water sectors). Currently, only the player is handled. On the implementation side, the water handling code is split into P_Submerge() and P_Emerge() preparing the "teleportation", and P_FinishWaterChange() for the finalization.

Apri la build per vedere tutti i 7 commit

Maggio 2011 1 build · 1 commit

Build 1895

23 mag 2011 · 1 commit · 1 autore SVN
Apri la build
  • join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy

    Helixhorned r1895 23 mag, 15:42 Engine