Build 4275
SVN-
when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
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In the non-Lunatic build naturally, since the Lunatic one uses its own member.
SVN handles and Git names are merged into one person.
when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.
Prototypical no-SE7 water submersion/emersion.
Submersion only happens when the upper sector has lotag 1 and its vertical neighbor has lotag 2 (this can be useful to create non-submergible above-water sectors). Currently, only the player is handled. On the implementation side, the water handling code is split into P_Submerge() and P_Emerge() preparing the "teleportation", and P_FinishWaterChange() for the finalization.
join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy