Build 9009
GIT-
Allow Strafe Left and Right to turn vehicles
SVN handles and Git names are merged into one person.
Allow Strafe Left and Right to turn vehicles
Remove pre-release software warning
Add forgotten call to FreeGroupsCache()
Fix warning: function 'MNU_ClearFlags' is not needed and will not be emitted [-Wunneeded-internal-declaration]
Fix music volume slider
Add FOV slider
Remove unused wfe_Clock variable
This hopefully resolves issues with leaving multiplayer games
Interpolate sector objects in non-demo, single player games.
Let's see if this is breaking anything.
Reset the number of interpolations on level load
Let's replace the macro PEDANTIC_MODE with variable PedanticMode
Rename q16avel -> q16angvel and q16horz -> q16aimvel.
While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.
This is a better place for a slave which quits to set QuitFlag
Use the old interpolation path in drawscreen if player is dead
With the input tied to frame rate, disable aiming while the
player is dead, and also disable horizontal aiming while on a ladder.
Make horiz centering a bit less immediate again