EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 71 build · 332 commit

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Agosto 2021 2 build · 8 commit

Build 9582

24 ago 2021 · 9 commit · 1 autore GIT
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Luglio 2021 4 build · 6 commit

Build 9476

13 lug 2021 · 2 commit · 1 autore GIT
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  • SW

    Scroll through command history in the same order as original release of the game.

    sirlemonhead 3191b5f scritto il 12 lug 2021
  • SW

    Simplify game's command history to remove a bunch of strcpy()s. Also fixes ASAN error.

    sirlemonhead 1a12080 scritto il 12 lug 2021 Fix

Giugno 2021 4 build · 5 commit

Gennaio 2021 1 build · 1 commit

Build 9309

30 gen 2021 · 1 commit · 1 autore GIT
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  • SW

    Fix Lo Wang's Rap from being skipped at endgame

    Jonathon Fowler d2ee87a scritto il 31 gen 2021 Fix
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    The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too.

    Risolve
    #35

Dicembre 2020 3 build · 3 commit

Agosto 2020 1 build · 1 commit

Luglio 2020 1 build · 2 commit

Build 9166

16 lug 2020 · 7 commit · 2 autori GIT
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  • SW

    If a saved load is loaded at a point which is right after killing

    NY00123 b4b054d scritto il 13 lug 2020
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    a boss, ensure that FinishTimer and FinishAnim are appropriately updated. This commit bumps GameVersion. Additionally, the set of FinishAnim to 0 in NewLevel had to move to a different location (InitLevelGlobals2), so it doesn't override the value stored in the saved game.

  • SW

    Remove unused BetaVersion variable

    NY00123 168f199 scritto il 13 lug 2020
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Giugno 2020 1 build · 1 commit

Build 9083

6 giu 2020 · 7 commit · 2 autori GIT
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  • SW

    This should hopefully be a better way of fixing the lack of

    NY00123 5b33797 scritto il 27 mag 2020 FixEngine
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    interpolation of player turning/aiming/movement, while being carried by a sector object, without SO interpolation. This is a continuation of 73a0aa394e906a65633d61f3c749c9b9b7e66aaa and bf31bc2987a3eccd31d343622327bd4ee0f9c5a1, aiming to fix a jitter in case the player is continuously getting pushed by a wall (e.g., on the boat in level 5). Basically, this moves the relevant assignments from track.cpp:MovePlayer and MovePoints to player.cpp:DoPlayerMove. Unless a call to one of these functions has been missed, pushwall and clipmove can be called from player.cpp in the following instances, which should be covered: - Via DoPlayerMove, which is the function getting the fix now. - Via DoPlayerSlide, which is called in the beginning of DoPlayerMove. - Via DoPlayerCurrent when called from DoPlayerCrawl/DoPlayerWade, followed by DoPlayerMove. - Via DoPlayerCurrent when called from DoPlayerDive, followed by DoPlayerMove if the player doesn't stop diving.

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Maggio 2020 5 build · 41 commit

Build 9048

26 mag 2020 · 7 commit · 1 autore GIT
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  • SW

    Call OSD_DisplayQueued in DemoPlayback,

    NY00123 e32f897 26 mag, 22:41
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    so OSD commands can have an effect from here

  • SW

    Remove TitleLevel (probably dating back to 1995 prototype builds)

    NY00123 0b98044 26 mag, 22:23
  • SW

    Remove DemoOverride, ScenePlayBack and SceneLevel

    NY00123 d2dd9f0 26 mag, 22:20
  • SW

    Write Numsprites to saved game (and update/dup nearby comment)

    NY00123 e8ed7ef 26 mag, 21:22
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Build 9028

22 mag 2020 · 14 commit · 2 autori GIT
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  • SW

    Don't interpolate a sector object if the corresponding lasttic value is 0

    NY00123 3da461b 22 mag, 14:07 Engine
  • SW

    Add the macro SO_EMPTY and use it instead of

    NY00123 09d3c60 22 mag, 15:11
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    separate checks of the form sop->xmid == INT32_MAX

  • SW

    Remove unused DoubleInitAWE32 variable

    NY00123 0d75325 22 mag, 09:45
  • SW

    Modify getinput to update oq16ang/oq16horiz with the same amount

    NY00123 ac45341 22 mag, 02:29
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    of change that camq16ang/camq16horiz gets. Such an update is possible after making sure that UpdateInputs (faketimerhandler) is never called from domovethings.

  • SW

    Remove commented out code accessing non-existing variable

    NY00123 c79af65 22 mag, 02:07
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