EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2026 1 build · 1 commit

Ottobre 2025 3 build · 5 commit

Build 10636

14 ott 2025 · 6 commit · 1 autore GIT
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  • SW

    Fixed player movement prediction, now actually based on predicted angle

    NY00123 964ce88 14 ott, 20:02 Fix
  • SW

    Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi

    NY00123 8c88202 scritto il 13 ott 2025 Fix
  • SW

    Fix multiplayer sync errors with the weapon auto-switching toggle

    NY00123 2969374 scritto il 12 ott 2025 Fix
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    This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.

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Build 10630

8 ott 2025 · 1 commit · 1 autore GIT
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  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 ott, 20:45 FixEngine
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    Segue
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

Dicembre 2024 1 build · 1 commit

Build 10608

26 dic 2024 · 8 commit · 3 autori GIT
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  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 dic, 22:26 Fix
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    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

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Giugno 2024 1 build · 1 commit

Settembre 2023 1 build · 1 commit

Agosto 2023 2 build · 3 commit

Maggio 2023 1 build · 4 commit

Build 10285

29 mag 2023 · 17 commit · 1 autore GIT
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  • SW

    Fix minor warnings

    Hendricks266 21bdc91 29 mag, 07:24 Fix
  • SW

    Fix warning: 'basepal_' violates the C++ One Definition Rule [-Wodr]

    Hendricks266 d6d19b2 29 mag, 06:17 Fix
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    I don't understand how something in SW's common_game.h could conflict with Duke3D's common_game.h right now, but it did.

  • SW

    Fix misleading indentation in MP text chat code

    Hendricks266 99ec122 29 mag, 06:06 Fix
  • SW

    Fix warning C4805: '==': unsafe mix of type 'short' and type 'bool' in operation

    Hendricks266 8371629 29 mag, 05:31 Fix
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Ottobre 2021 3 build · 3 commit

Agosto 2021 2 build · 5 commit

Luglio 2021 2 build · 2 commit

Giugno 2021 2 build · 2 commit

Gennaio 2021 1 build · 1 commit

Build 9309

30 gen 2021 · 1 commit · 1 autore GIT
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  • SW

    Fix Lo Wang's Rap from being skipped at endgame

    Jonathon Fowler d2ee87a scritto il 31 gen 2021 Fix
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    The song should play once before returning to the menu, so the 'loop' parameter needs to be honoured within PlaySong() too.

    Risolve
    #35