March 2020 2 builds · 2 commits
Build 8751
SVN-
Make quitting by closing the window, now done via CON_Quit,
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a bit more usable in multiplayer, hiding the engine's console.
February 2020 2 builds · 4 commits
Build 8629
SVN-
Activate engine compatibility
Build 8603
SVN-
Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
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This fixes their invisibility in Polymost.
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Add Redux's workaround for glitchy fist HUD sprites in widescreen
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Fix mirrors in Polymost
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Thanks to NY00123.
December 2019 1 build · 1 commit
Build 8486
SVN-
Fix crash issues when Track sprites are set up incorrectly
November 2019 2 builds · 2 commits
Build 8322
SVN-
Sanitize all uses of wall.nextwall to prevent OOBs
Build 8309
SVN-
Copy the sln==1 GetUpperLowerSector case from the editor to the game
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This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!
April 2018 1 build · 1 commit
Build 6825
SVN-
Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.
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Patch prepared by Striker.
May 2015 2 builds · 3 commits
Build 5229
SVN-
Parallaxed skies.
Build 5210
SVN-
Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
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setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos