Build 10630
GIT-
Fix voxels introducing glitched sprites in ROR sectors
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- Follow-up to
- 6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)
SVN handles and Git names are merged into one person.
Fix voxels introducing glitched sprites in ROR sectors
Handle the absence of voxel and parental lock .txt files correctly
Avoids showing the user a nonsensical error message and prevents aborting in debug builds.
Fix screen border tile in Polymer
Activate engine compatibility
Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost.
Add Redux's workaround for glitchy fist HUD sprites in widescreen
Fix mirrors in Polymost
Thanks to NY00123.
Fix crash issues when Track sprites are set up incorrectly
Sanitize all uses of wall.nextwall to prevent OOBs
Copy the sln==1 GetUpperLowerSector case from the editor to the game
This avoids upper and lower remaining unmodified. Sector 469 in Seppuku Station causes it!
Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.
Patch prepared by Striker.
Parallaxed skies.
Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos