EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 5 builds · 10 commits

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October 2016 1 build · 1 commit

May 2016 1 build · 5 commits

Build 5716

3 May 2016 · 9 commits · 1 author SVN
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  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 May, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 May, 17:25 Engine
  • Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

    Hendricks266 r5711 3 May, 17:25 Engine
  • Clean up and rearrange some texcache code. No functional changes.

    Hendricks266 r5710 3 May, 17:25 Engine
  • Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.

    Hendricks266 r5709 3 May, 17:25 Engine
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April 2016 1 build · 1 commit

March 2016 1 build · 2 commits

Build 5650

7 Mar 2016 · 6 commits · 1 author SVN
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  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 Mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 Mar, 03:21 Engine
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    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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February 2016 1 build · 1 commit

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 Feb, 22:34 Engine
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    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

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