EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2016 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2016 1 build · 1 commit

Maggio 2016 1 build · 5 commit

Build 5716

3 mag 2016 · 9 commit · 1 autore SVN
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  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 mag, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 mag, 17:25 Engine
  • Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

    Hendricks266 r5711 3 mag, 17:25 Engine
  • Clean up and rearrange some texcache code. No functional changes.

    Hendricks266 r5710 3 mag, 17:25 Engine
  • Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.

    Hendricks266 r5709 3 mag, 17:25 Engine
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Aprile 2016 1 build · 1 commit

Marzo 2016 1 build · 2 commit

Build 5650

7 mar 2016 · 6 commit · 1 autore SVN
Apri la build
  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 mar, 03:21 Engine
    Mostra dettagli

    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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Febbraio 2016 1 build · 1 commit

Build 5643

28 feb 2016 · 15 commit · 2 autori SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 feb, 22:34 Engine
    Mostra dettagli

    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

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