EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 16 builds · 16 commits

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February 2020 1 build · 1 commit

January 2020 1 build · 1 commit

February 2018 3 builds · 3 commits

Build 6669

16 Feb 2018 · 1 commit · 1 author SVN
Open build
  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 Feb, 00:35 FixEngine

June 2017 2 builds · 2 commits

April 2016 1 build · 1 commit

December 2015 1 build · 1 commit

January 2015 1 build · 1 commit

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
Open build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
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September 2013 1 build · 1 commit

Build 4061

13 Sep 2013 · 4 commits · 1 author SVN
Open build
  • make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.

    Helixhorned r4058 13 Sep, 13:23 FixEngine
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    The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell.

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August 2013 1 build · 1 commit

May 2013 1 build · 1 commit

March 2013 1 build · 1 commit

March 2012 1 build · 1 commit

June 2011 1 build · 1 commit