EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 6 builds · 9 commits

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December 2015 2 builds · 3 commits

November 2015 2 builds · 4 commits

Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
Open build
  • Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.

    Hendricks266 r5438 25 Nov, 04:07 Engine
  • Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.

    Hendricks266 r5437 25 Nov, 04:07 Engine
  • Connect spriteext[].x/ypanning to model UVs (range 0-255).

    Hendricks266 r5436 25 Nov, 04:07 Engine
Open the build to see all 20 commits

August 2015 1 build · 1 commit

January 2015 1 build · 1 commit

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
Open build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
Open the build to see all 7 commits