EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2015 1 build · 1 commit

Giugno 2014 1 build · 1 commit

Build 4500

1 giu 2014 · 12 commit · 3 autori SVN
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  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 giu, 04:55 Engine
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    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

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Maggio 2014 2 build · 2 commit

Build 4459

1 mag 2014 · 2 commit · 1 autore SVN
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  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 mag, 09:55 Engine
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    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

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Marzo 2014 1 build · 1 commit

Novembre 2013 1 build · 1 commit

Settembre 2013 1 build · 1 commit

Build 4061

13 set 2013 · 4 commit · 1 autore SVN
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  • make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.

    Helixhorned r4058 13 set, 13:23 FixEngine
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    The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell.

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Agosto 2013 1 build · 1 commit

Maggio 2013 1 build · 1 commit

Luglio 2012 1 build · 1 commit

Giugno 2012 1 build · 1 commit

Marzo 2012 2 build · 2 commit

Giugno 2011 1 build · 1 commit