EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2015 1 build · 1 commit

June 2014 1 build · 1 commit

Build 4500

1 Jun 2014 · 12 commits · 3 authors SVN
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  • r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.

    Helixhorned r4498 1 Jun, 04:55 Engine
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    When that mode is enabled (see below for caveats), wall textures that have a non-power-of-two height (call it 'h') will be modified to look like in classic: Let 'H' be the next power of two greater than 'h'. The texture will be uploaded with height 'H', made up from 'h' hlines of the original texture, followed by 'H'-'h' first hlines of the same. No panning "corrections" will take place. The mode is disabled by default. Caveats/notes: * the mode requires that r_hightile is disabled * it is not implemented in Polymer * in the Lunatic build, it is ineffective when a VX map is loaded, as those display walls with NPOT height textures correctly

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May 2014 2 builds · 2 commits

Build 4459

1 May 2014 · 2 commits · 1 author SVN
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  • make r_usetileshades 2 the default.

    Helixhorned r4459 1 May, 09:55 Engine
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    This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

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March 2014 1 build · 1 commit

November 2013 1 build · 1 commit

September 2013 1 build · 1 commit

Build 4061

13 Sep 2013 · 4 commits · 1 author SVN
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  • make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.

    Helixhorned r4058 13 Sep, 13:23 FixEngine
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    The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell.

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August 2013 1 build · 1 commit

May 2013 1 build · 1 commit

July 2012 1 build · 1 commit

June 2012 1 build · 1 commit

March 2012 2 builds · 2 commits

June 2011 1 build · 1 commit