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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2017

Dicembre 2015

  • In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.

    Hendricks266 r5467 19 dic, 21:18 Build 5474 Engine
  • Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.

    Hendricks266 r5465 4 dic, 03:52 Build 5466 FixEngine
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    This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

Novembre 2015

  • Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.

    Hendricks266 r5440 25 nov, 04:07 Build 5454 FixEngine
  • Slight optimizations in getshadefactor.

    Hendricks266 r5439 25 nov, 04:07 Build 5454

Novembre 2013

Luglio 2013

  • properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0

    Helixhorned r3959 18 lug, 11:08 Build 3963
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    So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

Maggio 2013