EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2017 2 builds · 3 commits

December 2015 2 builds · 2 commits

Build 5466

4 Dec 2015 · 6 commits · 1 author SVN
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  • Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.

    Hendricks266 r5465 4 Dec, 03:52 FixEngine
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    This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

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November 2015 1 build · 2 commits

Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
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  • Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.

    Hendricks266 r5440 25 Nov, 04:07 FixEngine
  • Slight optimizations in getshadefactor.

    Hendricks266 r5439 25 Nov, 04:07
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November 2013 1 build · 1 commit

July 2013 1 build · 1 commit

May 2013 1 build · 1 commit