Build 4833
SVN-
include wall[].ypanning in wall invalidation logic.
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Fixes bug reported here: http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__213759
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don't draw masked walls with void tile. DONT_BUILD.
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This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though.