EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2013 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 7 builds · 9 commits

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December 2013 1 build · 1 commit

October 2013 1 build · 1 commit

September 2013 1 build · 1 commit

August 2013 1 build · 1 commit

Build 3979

4 Aug 2013 · 5 commits · 1 author SVN
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  • slightly more complete handling of (multi-tile) ART skies.

    Helixhorned r3977 4 Aug, 13:37 Engine
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    - Use the proper tile sequence when multiple pskies are present in a map. However, there's still only *one* psky chosen at map load time. - Handle three horizfrac cases: * 0, psky always at same level wrt screen * 65536, psky horiz follows camera horiz (e.g. E4L9) * otherwise, fall back to default hard-coded parallax implemented as an angle fraction

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June 2013 1 build · 1 commit

May 2013 2 builds · 4 commits

Build 3780

16 May 2013 · 7 commits · 1 author SVN
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  • fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)

    Helixhorned r3779 16 May, 14:54 FixEngine
  • fix floor sprites with y flipping by removing special-case code.

    Helixhorned r3776 16 May, 14:54 FixEngine
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    This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation.

  • rewrite sprite x/y flipping so that data flow is explicit.

    Helixhorned r3775 16 May, 14:54 Engine
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    Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

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