EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2017 1 build · 1 commit

August 2017 1 build · 1 commit

July 2017 4 builds · 6 commits

October 2016 1 build · 2 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
Open build
  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
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    Use r_pr_customaspect from the console instead.

  • Fix the Widescreen and Texture Mode video settings to use my menu system properly.

    Hendricks266 r5878 written 2 Oct 2016 Fix
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April 2016 1 build · 1 commit

January 2016 1 build · 1 commit

December 2015 1 build · 1 commit

August 2015 2 builds · 3 commits

Build 5326

9 Aug 2015 · 6 commits · 1 author SVN
Open build
  • don't enable/disable SDL text input.

    Helixhorned r5326 9 Aug, 02:58
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    At program start, text input is enabled anyway and it does not seem to have any adverse effects. However, disabling it after e.g. game save leads to the OSD not working properly any more: normal keys are passed via handleevent_pollsdl's SDL_TEXTINPUT case.

  • don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().

    Helixhorned r5325 9 Aug, 02:58
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May 2015 1 build · 2 commits

April 2015 1 build · 3 commits

March 2015 1 build · 2 commits

February 2015 1 build · 1 commit

January 2015 3 builds · 5 commits

December 2014 4 builds · 13 commits

Build 4870

28 Dec 2014 · 6 commits · 1 author SVN
Open build
  • Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.

    Hendricks266 r4870 28 Dec, 13:36
  • Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].

    Hendricks266 r4869 28 Dec, 13:35 Fix
  • Fix selecting "None" for Anisotropy.

    Hendricks266 r4868 28 Dec, 13:35 Fix
  • Fix opening a MenuEntryOptionList when the option's value is "Custom".

    Hendricks266 r4867 28 Dec, 13:35 Fix
  • Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.

    Hendricks266 r4866 28 Dec, 13:35
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