EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2015 3 build · 5 commit

Dicembre 2014 4 build · 13 commit

Build 4870

28 dic 2014 · 6 commit · 1 autore SVN
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  • Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.

    Hendricks266 r4870 28 dic, 13:36
  • Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].

    Hendricks266 r4869 28 dic, 13:35 Fix
  • Fix selecting "None" for Anisotropy.

    Hendricks266 r4868 28 dic, 13:35 Fix
  • Fix opening a MenuEntryOptionList when the option's value is "Custom".

    Hendricks266 r4867 28 dic, 13:35 Fix
  • Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.

    Hendricks266 r4866 28 dic, 13:35
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Build 4857

27 dic 2014 · 13 commit · 2 autori SVN
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Luglio 2014 1 build · 1 commit

Giugno 2014 2 build · 6 commit

Build 4509

13 giu 2014 · 9 commit · 1 autore SVN
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  • Bring MenuFileSelect_t up to speed with MenuMenu_t.

    Hendricks266 r4509 13 giu, 02:04
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    >They see me scrollin' >They hatin'

  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 giu, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 giu, 02:04 Fix
  • Revise the MenuFileSelect_t structure to remove the unnecessary dir pointer and rename currentlist to currentList.

    Hendricks266 r4506 13 giu, 02:03
  • When at the top or bottom of a scrolling section, show the up/down indicator darkened instead of not at all.

    Hendricks266 r4505 13 giu, 02:03
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Febbraio 2012 1 build · 1 commit

Build 2360

18 feb 2012 · 8 commit · 1 autore SVN
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  • make aspect ratio also control r_usenewaspect.

    Helixhorned r2358 18 feb, 09:56 Engine
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    - RENDERER SETUP is now also accessible from classic, with only 2 options: 'aspect ratio' and 'ambient light level' - remove the latter option from the VIDEO SETUP menu - When compiled with OpenGL, the aspect ratio option cycles between 3 states: r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1. In non-GL builds, there are only 2 states. - don't display black translucent overlay in COLOR CORRECTION menu

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