EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2020 1 build · 1 commit

January 2020 1 build · 2 commits

November 2019 1 build · 3 commits

August 2019 2 builds · 3 commits

February 2019 1 build · 1 commit

January 2018 1 build · 1 commit

August 2017 1 build · 1 commit

October 2016 1 build · 2 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
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  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
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    Use r_pr_customaspect from the console instead.

  • Fix the Widescreen and Texture Mode video settings to use my menu system properly.

    Hendricks266 r5878 written 2 Oct 2016 Fix
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August 2015 1 build · 1 commit

February 2015 1 build · 1 commit

December 2014 1 build · 3 commits

June 2014 2 builds · 3 commits

Build 4509

13 Jun 2014 · 9 commits · 1 author SVN
Open build
  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 Jun, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 Jun, 02:04 Fix
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