EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 1 active

Showing 225 commits

Export CSV
Display options
Commit details:
Active filters: Area: Mapster32 Clear all

July 2025

  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 Build 10622 FixEngine
    Show details

    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

June 2025

October 2023

September 2023

August 2023

  • Remove "pathsearchmode" backup from menuselect()

    Dino Bollinger 8d4df72 written 4 Aug 2023 Build 10343 Engine
    Show details

    Hitting CTRL+F in Mapster32's map load menu, then exiting it with ESC would result in the next menu opening at the filesystem's root path, and not in the previously open folder.

June 2023

May 2023

April 2023

June 2022

May 2022

April 2022

March 2022

  • add "cameraheight" cvar to control the player height

    TerminX d85e1d3 written 8 Mar 2022 Build 9983
    Show details

    Default for Duke3d is 40, and Shadow Warrior is 58.

February 2022

January 2022

December 2021

November 2021

October 2021

  • remove call to calc_sector_reachability() from yax_updategrays() in favor of calling it explicitly when needed instead

    TerminX c653ba7 written 19 Oct 2021 Build 9747
  • fix "gameexecutable" option in configuration file

    TerminX 29ccc1e written 28 Sep 2021 Build 9720 Fix
  • don't crash when loading corrupt maps with sectors with zero walls

    TerminX a4e37d7 written 1 Sep 2021 Build 9679 FixEngine
    Show details

    This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.

  • fix stupid mouse look bug

    TerminX ee2c6b8 written 18 Aug 2021 Build 9679 Fix
  • fix a few things to reference MAXUSERTILES instead of MAXTILES

    TerminX 3ce9b9c written 11 Aug 2021 Build 9679 Fix
  • improve tile picker

    TerminX 338a688 written 6 Aug 2021 Build 9679
  • make little dot thing that snaps to the currently selected wall from the mouse cursor more visible and minorly improve mouse cursor

    TerminX 971dec7 written 15 Aug 2021 Build 9679 Engine
    Show details

    Yeah, I understand it's fucking pink, but go ahead and find me a more visible color in the default palettes of any of the supported games. wtf chode

  • patch from Doom64hunter to update the GTK2 version of the editor startup window to include the "working directory only" checkbox

    TerminX 0319724 written 2 Aug 2021 Build 9679
  • patch from Doom64hunter to update the Ion Fury buildres.rc with the latest changes from the regular one

    TerminX e0be756 written 2 Aug 2021 Build 9679
  • add xfliphighlightedsectors/yfliphighlightedsectors/xmirrorhighlightedsectors/ymirrorhighlightedsectors to m32script, remove read-only flag from startpos vars so the map start position can be changed from scripts

    TerminX 9909b3c written 26 Jul 2021 Build 9679 CON
  • WIP changes to allow Mapster32 to be used without the cursor being confined to the window

    TerminX cfce7ba written 11 Jul 2021 Build 9679 Engine
  • startup window checkbox for -usecwd

    TerminX 55fa2a5 written 10 Jul 2021 Build 9631
  • integer upscaling for 2d mode for people with 4K displays

    TerminX b71945d written 8 Jul 2021 Build 9631
    Show details

    Enable with the "upscalefactor" console command or by editing the cfg for now.

  • unify resolution choice for 2d and 3d mode

    TerminX 495475a written 1 Jul 2021 Build 9631

September 2021

August 2021