EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2025 1 build · 1 commit

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
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  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

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June 2025 1 build · 1 commit

October 2023 1 build · 2 commits

September 2023 2 builds · 3 commits

August 2023 1 build · 1 commit

June 2023 1 build · 2 commits

May 2023 1 build · 7 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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April 2023 1 build · 5 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • in 'editorDraw2dSprite()', don't redundantly (over)draw a line.

    Helixhorned f657dab written 23 Dec 2022
  • in 'editorDraw2dSprite()', rename '[xy]2' -> 'd[xy]' + other NIFC tweaks.

    Helixhorned 5bc03f3 written 23 Dec 2022
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    - pull out repeated expression 'spr->ang + angofs' into local 'ang' - tweak 'editorDraw2dScreen()', too

  • fix "search for named tile" [S] in the tile selection view.

    Helixhorned 98358b4 written 22 Dec 2022 Fix
  • NIFC tweaks around tile selection.

    Helixhorned a9a7441 written 22 Dec 2022
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    Background: "search for named tile" does not work as expected.

  • add an EVENT_INIT that fires once per explicit `include` of a script filename from the console (including from within m32_autoexec.cfg)

    TerminX bb5ef8a written 28 Sep 2022 CON
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June 2022 1 build · 1 commit

May 2022 1 build · 1 commit

April 2022 1 build · 2 commits

March 2022 1 build · 1 commit

February 2022 1 build · 1 commit

January 2022 2 builds · 2 commits

December 2021 1 build · 1 commit

November 2021 1 build · 1 commit

October 2021 4 builds · 14 commits