EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2025 1 build · 1 commit

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
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  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

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June 2025 1 build · 1 commit

October 2023 1 build · 2 commits

September 2023 1 build · 1 commit

June 2023 1 build · 2 commits

May 2023 1 build · 1 commit

April 2023 1 build · 1 commit

June 2022 1 build · 1 commit

April 2022 1 build · 1 commit

December 2021 1 build · 1 commit

October 2021 2 builds · 4 commits

Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
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  • don't crash when loading corrupt maps with sectors with zero walls

    TerminX a4e37d7 written 1 Sep 2021 FixEngine
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    This also makes the editor recognize corrupt sectors with < 3 walls and try to repair the map. It works for the corrupt sectors in E4L1, at least. Please immediately report any problems caused by this change directly to me.

  • fix stupid mouse look bug

    TerminX ee2c6b8 written 18 Aug 2021 Fix
  • fix a few things to reference MAXUSERTILES instead of MAXTILES

    TerminX 3ce9b9c written 11 Aug 2021 Fix
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August 2021 1 build · 3 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
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  • fix sector visibility value printed in message shown when using alt -/+

    TerminX 96b52a8 written 2 Aug 2021 FixEngine
  • fix stupid bug where changing sprite angles or aligning wall textures with , and . didn't flag the map as having been changed

    TerminX 2f86aef written 4 Aug 2021 FixEngine
  • fix floor and ceiling texture corruption issue in 2d3d mode window

    TerminX 9a88756 written 8 Jul 2021 Fix
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June 2021 1 build · 1 commit

July 2020 2 builds · 2 commits

Build 9205

27 Jul 2020 · 2 commits · 1 author GIT
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  • Fix tilescreen drawing for Polymer renderer.

    Dino Bollinger 74f7b0d 27 Jul, 22:33 FixEngine
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    According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93

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