EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2013 2 builds · 2 commits

Build 3398

16 Jan 2013 · 5 commits · 1 author SVN
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  • more or less fix the auto wall-alignment feature ([.]/[,]).

    Helixhorned r3396 16 Jan, 12:38 FixEngine
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    - Run it twice, since the first one is wrong. - Warn when attempting to align based on a top-oriented wall. When the sequence of walls to align has "windows", only the bottom parts will be correct. - Make the modifiers actually useful: * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier. * The rest is as before: ALT makes the walls have (approximately) equal texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

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December 2012 1 build · 1 commit

November 2012 4 builds · 4 commits

Build 3114

4 Nov 2012 · 3 commits · 1 author SVN
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Build 3111

3 Nov 2012 · 6 commits · 1 author SVN
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  • draw lines to linking sprites with LShift, jump to them with +[ or +]

    Helixhorned r3108 3 Nov, 12:32 FixEngine
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    When LShift is pressed and the mouse is over a linking sprite (as determined by the tag labeling system), lines are drawn to all other sprites, and pressing [ or ] will cycle these then. False positives and missed sprites are possible. Additional changes: - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what matters. The original maps are inconsistent there. - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of doing [ or ].

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October 2012 1 build · 1 commit

August 2012 1 build · 2 commits

Build 2971

26 Aug 2012 · 9 commits · 1 author SVN
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  • for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra

    Helixhorned r2965 26 Aug, 15:10 FixEngine
  • for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

    Helixhorned r2963 26 Aug, 15:08 FixEngine
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    This is really an artifact of overloading the sector fields for different uses. For copy-pasting TROR'd portions, the bug still persists.

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June 2012 3 builds · 3 commits

March 2012 3 builds · 3 commits

February 2012 2 builds · 2 commits

Build 2351

16 Feb 2012 · 7 commits · 1 author SVN
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  • Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.

    Helixhorned r2350 16 Feb, 11:25 FixEngine
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    The reason was that drawmasks(), which was where the resetting of the fake RoR textures happened under Polymer, can be called from polymer_displayrooms() when mirrors are present. I was assuming that drawmasks() was only ever called after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking was set, reset, set, reset, ... which it was not. Now, do the resetting explicitly after every drawmasks() in the editor.

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December 2011 2 builds · 2 commits

September 2011 1 build · 1 commit