Build 5387
SVN-
fix 2d3d mode input issue when sector is -1
SVN handles and Git names are merged into one person.
fix 2d3d mode input issue when sector is -1
re-enable changing position in 2d mode with the right mouse button when dragging selected objects
fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
fix display of pal 4 sprites in 2d mode.
fix 3d mode status messages being overwritten with position/ang/horiz readouts.
fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.
change default 2d3d position to upper right corner, remove debug printf I accidentally committed.
don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.
further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
2d mode performance improvements
improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
fix 3d picture-in-picture when editing a map with TROR.
improve diagnostic message.