EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2015

  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 feb, 09:41 Build 5019 FixEngineCON
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    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

Dicembre 2014

Febbraio 2014

Dicembre 2013

  • fix parsing negated labels, getnumber* with neg. 'max'.

    Helixhorned r4196 11 dic, 13:23 Build 4196 FixEngineCON
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    Exposed by this snippet from a.m32: getnumber256 .owner "OWNER (projection picnum): " -MAXTILES Now, Alt+KP2 works as expected in 3D mode.

Ottobre 2013

  • when failing to load file, don't append '.m32' if already there.

    Helixhorned r4124 28 ott, 14:26 Build 4125 EngineCON
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    So that there are no error messages like "M32 file `a.m32.m32' not found." Also, in build.c's 'save as' code, add a bound check that would probably always pass in practice, but looks a bit safer and may fail in very cornerly cases.

  • when printing error line, replace tabs with spaces.

    Helixhorned r4122 28 ott, 14:26 Build 4125 CON

Maggio 2013

Aprile 2013

  • in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.

    Helixhorned r3699 21 apr, 12:55 Build 3701 FixEngineCON
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    This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.

Febbraio 2013

Luglio 2012

  • EVENT_DRAW3DSCREEN, screenshot functonality.

    Helixhorned r2818 8 lug, 14:47 Build 2820 CON
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    The event is run after drawing the scene, but before the overlays. To make a screenshot from a script, set DOSCRSHOT to non-zero. It will then be scheduled to run once after the drawing but before the above-mentioned event. The screenshots will be called mcapXXXX.{png,tga}.

  • if printext256's <col> arg is negative, use editorcolors[-<col>].

    Helixhorned r2816 8 lug, 14:47 Build 2820 EngineCON
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    The editor colors are the ones listed on page 9 of the Mapster32 built-in help.

Aprile 2012

  • fix some commands breaking too early in case of a failed validation.

    Helixhorned r2591 5 apr, 12:49 Build 2592 FixEngineCON
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    If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation.

Marzo 2012

Dicembre 2011

Agosto 2010

  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 Build 1683 EngineCON

Giugno 2010

  • infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD

    Helixhorned r1661 25 giu, 16:01 Build 1661 CON

Ottobre 2009