EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2012 4 builds · 7 commits

Build 2724

3 Jun 2012 · 4 commits · 1 author SVN
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  • pack actor/move parameters into t_data, which is enlarged to 14 elements.

    Helixhorned r2724 3 Jun, 08:46
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    (LUNATIC build only.) Also, a minor problem is identified. sizeof(actor_t) is 124 on 64-bit platforms, while the expected size is 128 bytes. This needs to be corrected whenever the next savegame version bump happens.

  • one const char * --> char *, since we alloc/free it.

    Helixhorned r2722 3 Jun, 08:46
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May 2012 3 builds · 5 commits

Build 2670

18 May 2012 · 4 commits · 1 author SVN
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  • actions prototype, not enabled even in the dev build.

    Helixhorned r2669 18 May, 05:46
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    For Lunatic, we'll want to get rid of the t_data --> script indirections, since the latter will be no more. Thus, all parameters are saved in t_data directly. For the normal build, there are no changes, only stylistic tweaks.

  • v7 engine support, event updates

    Helixhorned r2668 18 May, 05:45 Engine
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April 2012 2 builds · 2 commits

March 2012 1 build · 1 commit

February 2012 4 builds · 4 commits

January 2012 1 build · 3 commits

December 2011 3 builds · 3 commits

October 2011 1 build · 1 commit