Build 3796
SVN-
prototypical gamevar serialization, currently very CON-centric.
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initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
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partially implement {save,load}mapstate CON commands.
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What is missing is saving and restoring per-player and per-actor gamevars. Also add a test CON mutator 'mapstate.con'.