Build 4823
SVN-
show on-screen errors even in passive menu; fix '(display)rand*' for large values.
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Also, some minor style cleanup in game.c. DONT_BUILD.
SVN handles and Git names are merged into one person.
show on-screen errors even in passive menu; fix '(display)rand*' for large values.
Also, some minor style cleanup in game.c. DONT_BUILD.
fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
player[].loogcnt, userdef[].color, minor fixes.
fix tilesizx[] and tilesizy[] system gamearrays.
fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side
fix 'screentext' command.
fix 'spawn' OSD command when running with -Lopts=strict.
BUILD_LUNATIC.
fix DBG_.testmembread after r4290.
fix 'getincangle'.
Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.