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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2015 1 build · 1 commit

Build 4938

18 gen 2015 · 3 commit · 1 autore SVN
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  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 gen, 16:11 FixEngine
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    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

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Aprile 2014 1 build · 1 commit

Marzo 2014 4 build · 4 commit

Febbraio 2014 6 build · 9 commit

Build 4338

19 feb 2014 · 2 commit · 1 autore SVN
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  • engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().

    Helixhorned r4337 19 feb, 11:47 Engine
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    engine.setupDebugBasePal() set up the water base palette such each of the first 15 "ramps" of 16 consecutive colors has a single, "representative" color. For example, color indices 0-15 and black, 16-31 are dark gray. In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as remappings of 16-tuples.

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Build 4309

8 feb 2014 · 12 commit · 1 autore SVN
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  • update dynsymlists. Move blendtable[] from build.h to engine.c.

    Helixhorned r4309 8 feb, 06:37 Engine
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    BUILD_LUNATIC.

  • add a 'lastokcol' argument to engine.nearcolor() and document it.

    Helixhorned r4308 8 feb, 06:37 Engine
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    On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

  • document engine.*blendtab() and engine.getrgb() functions.

    Helixhorned r4307 8 feb, 06:37 Engine
  • rename sprite[].filler member to 'blend' on the Lua side.

    Helixhorned r4302 8 feb, 06:37 EngineCON
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    From LunaCON, remove 'detail' as alias to that member.

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Gennaio 2014 3 build · 3 commit

Dicembre 2013 3 build · 5 commit

Build 4237

31 dic 2013 · 7 commit · 1 autore SVN
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  • add 'engine' module, currently allowing to create custom shade tables.

    Helixhorned r4236 31 dic, 03:52 Engine
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    Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe!

  • fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.

    Helixhorned r4234 31 dic, 03:51 FixEngine
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Ottobre 2013 1 build · 1 commit

Settembre 2013 2 build · 3 commit