EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2012 5 builds · 9 commits

October 2012 1 build · 5 commits

Build 3064

7 Oct 2012 · 9 commits · 1 author SVN
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  • expose updatesector*, add random walker as timing test for them.

    Helixhorned r3064 7 Oct, 08:26
  • various tweaks and API changes/additions.

    Helixhorned r3063 7 Oct, 08:26
  • various tweaks.

    Helixhorned r3060 7 Oct, 08:26
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    Going to extremes to avoid code duplication like the plague, but at least it's great to learn about the whole function environment business.

  • fix up Makefiles, split dynsymlists.

    Helixhorned r3057 7 Oct, 08:25 Fix
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    The Makefile now has separate {GAME,EDITOR}LDFLAGS, so the correct dynamic symbol list can be specified.

  • prototypical editor binding.

    Helixhorned r3056 7 Oct, 08:25
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August 2012 5 builds · 13 commits

Build 2862

2 Aug 2012 · 10 commits · 1 author SVN
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  • 'bitar': rewrite ops for colon syntax, serialization, set ops.

    Helixhorned r2862 2 Aug, 03:52
  • fix build on OS X, pass LUNATIC define to build/ sources.

    Helixhorned r2860 2 Aug, 03:52 Fix
  • fix hex literal parsing on Windows, add two comments.

    Helixhorned r2859 2 Aug, 03:52 Fix
  • add 'stat' module for running statistics.

    Helixhorned r2858 2 Aug, 03:52
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    Also, rewrite the mapastats iterator and the LIZTROOP hitscan timing in terms of that.

  • add 'randgen' module, implementing an encapsulated JKISS PRNG.

    Helixhorned r2857 2 Aug, 03:52 Fix
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    Also fix error handling path in our_require(), i.e. when loadstring fails.

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July 2012 4 builds · 11 commits

Build 2845

20 Jul 2012 · 10 commits · 1 author SVN
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June 2012 4 builds · 7 commits

Build 2724

3 Jun 2012 · 4 commits · 1 author SVN
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  • pack actor/move parameters into t_data, which is enlarged to 14 elements.

    Helixhorned r2724 3 Jun, 08:46
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    (LUNATIC build only.) Also, a minor problem is identified. sizeof(actor_t) is 124 on 64-bit platforms, while the expected size is 128 bytes. This needs to be corrected whenever the next savegame version bump happens.

  • one const char * --> char *, since we alloc/free it.

    Helixhorned r2722 3 Jun, 08:46
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May 2012 3 builds · 5 commits

Build 2670

18 May 2012 · 4 commits · 1 author SVN
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  • actions prototype, not enabled even in the dev build.

    Helixhorned r2669 18 May, 05:46
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    For Lunatic, we'll want to get rid of the t_data --> script indirections, since the latter will be no more. Thus, all parameters are saved in t_data directly. For the normal build, there are no changes, only stylistic tweaks.

  • v7 engine support, event updates

    Helixhorned r2668 18 May, 05:45 Engine
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