EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2016 1 build · 1 commit

May 2015 2 builds · 3 commits

February 2015 2 builds · 2 commits

January 2015 1 build · 1 commit

Build 4938

18 Jan 2015 · 3 commits · 1 author SVN
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  • fix build and linking. DONT_BUILD.

    Helixhorned r4937 18 Jan, 16:11 FixEngine
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    - t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded

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December 2014 2 builds · 2 commits

November 2014 1 build · 3 commits

Build 4777

28 Nov 2014 · 81 commits · 3 authors SVN
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  • player[].loogcnt, userdef[].color, minor fixes.

    Helixhorned r4732 written 7 Nov 2014 FixCON
  • fix tilesizx[] and tilesizy[] system gamearrays.

    Helixhorned r4731 written 7 Nov 2014 FixCON
  • fix building and startup up to tilesizx[] failure. DONT_BUILD.

    Helixhorned r4710 written 30 Oct 2014 Fix
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    - Needed to rip out enum GameEvent_t into own header file to prevent what would be a circular #include otherwise - Added some forgotten #ifdef LUNATIC - updated structure and function declarations on the Lua FFI side

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April 2014 1 build · 1 commit

March 2014 2 builds · 3 commits

January 2014 1 build · 1 commit

December 2013 2 builds · 2 commits

November 2013 2 builds · 2 commits

September 2013 1 build · 2 commits

August 2013 1 build · 1 commit

July 2013 3 builds · 4 commits