EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 30 builds · 66 commits

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June 2020 12 builds · 24 commits

Build 9070

5 Jun 2020 · 6 commits · 1 author GIT
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  • fix winlayer wm_setapptitle() to deal with being passed a pointer to apptitle[]

    TerminX 2117042 5 Jun, 05:55 FixEngine
  • move swallf[] and lookups[] allocation to videoAllocateBuffers()

    TerminX 659537d written 3 Jun 2020 Engine
  • change calcFrameDelay() to no longer reduce the frame limit by 1 fps per 60Hz of refresh rate with r_maxfps -1

    TerminX c7c88db written 2 Jun 2020 FixEngine
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    This worked fine with G-SYNC displays, but I guess it sucked for regular 60Hz setups for some people. This should be tested for regressions...

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May 2020 6 builds · 13 commits

Build 9040

25 May 2020 · 12 commits · 1 author GIT
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  • use an additional bitmap in clipupdatesector() to mark which sectors have been checked with inside()

    TerminX 453f774 written 23 May 2020 Engine
  • disable annoying clipupdatesector() console warning in release builds

    TerminX 4bb2678 written 23 May 2020 Engine
  • make a few things in clipmove() const that I must have missed the last time I worked on it

    TerminX 23b0d6b written 23 May 2020 Engine
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    Not a particularly exciting set of changes.

  • better handle the GL driver enforcing a particular SwapInterval

    TerminX bb8db7d written 23 May 2020 Engine
  • fix poorly written time comparison in vsync handling

    TerminX 1c7b657 written 20 May 2020 FixEngine
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    This only affected KMT mode, and only on certain system configurations.

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January 2020 1 build · 1 commit