EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 27 build · 29 commit

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Gennaio 2020 1 build · 1 commit

Ottobre 2016 2 build · 2 commit

Marzo 2016 3 build · 3 commit

Febbraio 2016 1 build · 1 commit

Settembre 2015 1 build · 1 commit

Luglio 2015 2 build · 2 commit

Febbraio 2015 1 build · 1 commit

Giugno 2013 2 build · 3 commit

Build 3898

22 giu 2013 · 5 commit · 1 autore SVN
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  • consider a point inside() a sector in all border cases (literally).

    Helixhorned r3898 22 giu, 04:31 Engine
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    In other words, for a test rectangular sector, a sprite would be inside the sector in on all 4 edges and all 4 corners. Previously, it would have been the lower right portion only (*excluding* LL and UR corners), which led to map editing issues.

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Build 3883

13 giu 2013 · 8 commit · 1 autore SVN
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  • remove preceding assertion failure, continue loop then instead.

    Helixhorned r3878 13 giu, 10:11 Engine
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    Interestingly, that test case then appears to be drawn fully. Heh. Also, move one clamp from r1874 one up in the data flow chain. Doesn't seem to break textured overhead map view with Last Pissed Time.

  • make fillpolygon() more readable with the usual code transformations.

    Helixhorned r3877 13 giu, 10:10 Engine
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    Also add an assertion that currently sometimes fails when zooming in too much in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).

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Maggio 2013 1 build · 1 commit

Aprile 2013 3 build · 3 commit

Build 3701

21 apr 2013 · 8 commit · 1 autore SVN
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  • stricter map load time checking for sprites with oob sectnums.

    Helixhorned r3696 21 apr, 12:55 FixEngine
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    Sprites are now considered to have out of bounds sector numbers if it is < 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now encountered during post-load, an attempt is made first to assign it a sector number (using updatesector()). If that fails, the sprite is removed from the map. The background is that a dozen of maps do come with such sprites and could previously corrupt the sprite list when loaded.

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Marzo 2013 2 build · 3 commit

Build 3605

24 mar 2013 · 4 commit · 1 autore SVN
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  • fix assertion failure with overlong walls in rintersect().

    Helixhorned r3605 24 mar, 11:55 FixEngine
  • return early with 0 from cansee() if either sector is >= MAXSECTORS.

    Helixhorned r3603 24 mar, 11:55 EngineCON
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    Previously, only the <0 condition was checked. However, the passed sectnums could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr' on a sprite not in the game world.

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Gennaio 2013 2 build · 2 commit