EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2013 1 build · 1 commit

Build 3701

21 Apr 2013 · 8 commits · 1 author SVN
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  • stricter map load time checking for sprites with oob sectnums.

    Helixhorned r3696 21 Apr, 12:55 FixEngine
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    Sprites are now considered to have out of bounds sector numbers if it is < 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now encountered during post-load, an attempt is made first to assign it a sector number (using updatesector()). If that fails, the sprite is removed from the map. The background is that a dozen of maps do come with such sprites and could previously corrupt the sprite list when loaded.

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March 2013 1 build · 1 commit

January 2013 1 build · 1 commit

Build 3366

2 Jan 2013 · 4 commits · 1 author SVN
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  • fix a possible crash with texel-hitscan.

    Helixhorned r3364 2 Jan, 14:33 FixEngine
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    Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD!

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