Build 9720
GIT-
fix SDL fullscreen issues
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remove r_pr_vbos cvar and the code paths used for values 0 and 1
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r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.
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add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)
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manually flush console log file ptr in crash handler