Build 10664
GIT-
Avoid crash when given an OOB voxel ID
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Silence unused variable warnings in `Bassert` macro
Nickname SVN e nomi Git sono unificati per persona.
Avoid crash when given an OOB voxel ID
Silence unused variable warnings in `Bassert` macro
Clean up rusted EDUKE32_GLES so that it at least builds
Update C and C++ language standard version detection
Tweak xxhash_config.h so xxhash.c needs fewer changes on update
Bump MAXXDIM from 7680 to 10240
Factor a new vox_clearid() out from vox_undefine()
Clean up voxflags[] a little bit
Fix voxel visibility rolloff in classic mode to match sprites
TODO: Polymost
Fix logic oversights in 6e6b82d4cc9a0434d1ff7a122ae267c3b0e7b21e
Factor out tspr->clipdist accesses into local variable tsprflags
Enumify uses of CSTAT_SPRITE_ALIGNMENT (cosmetic cleanup)
Fix assertion in get_floorspr_center with regard to sloped sprites
Return from mi_log if msg is null or contains only a newline
Add buildgl_uLookAt to glbuild.h
Add USE_OPENGL guard around fullscreen_tint_gl() declaration
Fix -Wunused-parameter warnings
Add #ifdef USE_OPENGL forgotten in r5024 that causes an OOB access in scansector() and glitchy mirrors with USE_OPENGL=0.
Add vox_undefine().
Clean up texcache_enabled.
Add one-bit alpha detection for hightile and model skins.
Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
Add E_PostInit, called from the game after loaddefinitionsfile().
Remove some conditional disabling of spriteext features when !defined USE_OPENGL.