EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 16 builds · 18 commits

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September 2023 1 build · 1 commit

August 2023 3 builds · 3 commits

November 2021 7 builds · 8 commits

Build 9768

11 Nov 2021 · 1 commit · 1 author GIT
Open build
  • Add parameter to hictinting_applypixcolor to allow disabling r/b channel swapping. Improved readability of hictinting_applypixcolor as well.

    Jordon Moss 4685234 11 Nov, 13:53 Engine

October 2021 2 builds · 2 commits

August 2020 2 builds · 3 commits

Build 9242

17 Aug 2020 · 3 commits · 1 author GIT
Open build
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c written 11 Aug 2020 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 written 11 Aug 2020 Engine
Open the build to see all 3 commits

July 2020 1 build · 1 commit